Global Gamers

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Welcome

Global Gamers is an IRC network that was formed on one simple concept: gaming should be fun! Whether you live for annihilating the competition in a free-for-all FPS or you sneak in a game of Solitaire when your friends aren't watching, we understand. We know games are there to be enjoyed, and we don't want to complicate something that's supposed to be a source of entertainment...

Getting Started

Join us on IRC! If you have an IRC client already simply connect to irc.globalgamers.net to get started. You can also join us from the comfort of your favorite web browser using the Webchat. The New User Guide has additional tips to help you get started, and the navigation bar at the top of each page contains links to everything you may wish to know about GG.


Global Gamers Network News

Getting back to FPS roots - Posted by LoreOfSerpents on September 27, 2014

These days, it seems difficult to attract a lot of attention in the FPS world. We've seen the prettiest graphics, the sparkliest particle effects, the bloodiest gore, and the meanest bosses. Many of the big-name FPSes have tried to lure players in with reward systems, more realistic combat, and purple loot.*

So why does it still feel so... empty?

Maybe the newer games have just lost sight of what made the classics so much fun. But then, it's hard for new players to give those old games a chance. It's a big problem.

The solution? Classic FPS gameplay on modern engines! Genius.

Some of our favorites, in alphabetical order:

Reflex
Do you like classic Quake? Then you're going to love Reflex. Think Quake 3 but with an updated game engine. It's a fast-paced arena FPS with amazing updates for gamers, mapmakers, and spectators alike. There's an in-game map editor! And an in-game replay editor! And multiview spectator abilities! We need this game for GG tournaments, people.



It's currently up on Steam Greenlight, so if you're excited about it and want us to give you prizes for playing it, make sure you vote for it there! And if you want to really help out the team behind it, head over to their Kickstarter page! These devs cannot be allowed to go back to normal jobs.

TOXIKK
For the Unreal Tournament crowd, there's TOXIKK! It's the gameplay you know and love, with classic arena combat built on top of the shiny new Unreal Engine 4, and some extra twists to keep you on your toes. The developers are committed to providing an experience that reminds us where we came from, and so far, it looks like they have all the right ideas. Fast movement? Check. No reloading? Check. Dedicated servers and LAN support? Check. No classes/levels/MMO gameplay bleed? Check.

Take a look at this:



It's already available for pre-purchase through their store, and we can't wait to see if it's as fun as it looks.

Want to know more? Read their Seven Facts About TOXIKK. And I quote, "Frag like it's 1999." It's about time.

Unreal Tournament
YES! In case you missed it, Epic Games is working on a new Unreal Tournament, and they're planning to release it for free! The developers are trying something different this time, taking feedback from experienced players and using it to help shape the future of UT. While it's still in the very early stages, there's a pre-alpha build that you can play right now.

I'm serious. You can play it right now. Play it. Now. (Step 1, Step 2)

There's a lot of activity around this game, so it's the perfect time to get involved and offer your feedback. Discussions about everything from gameplay to development are happening in #beyondunreal!

Xonotic
Do you want an awesome free game that's already pretty far along in development? One that boasts classic gameplay with an updated appearance? A game with a fantastic community behind it? Look no further than Xonotic, an open-source FPS built on Quake technology that feels a lot like Unreal Tournament.

Heresy, you say? Blasphemy? Never the two should meet? Watch this:



Hopefully you're ashamed of yourself now. Try it out! The Xonotic devs and players are a great group.

* Posted while taking a break from Destiny.

0 comments...


Global Gamers is changing, it's coming... - Posted by Etrigan on September 18, 2014

As you all might be aware or not aware (we won't tell), news has been slow around these parts but we are still very active on the network supporting our local communities and users. It's time to break the silence and give you a sneak peek of what will be coming your way in the near future.

Previously, with the help of koen and myself, we created our very own, "Global Gamers Community Feedback" form which allows our users to send their comments, concerns, suggestions directly to the staff on how to improve your current and future IRC experience. We can't thank you enough for all those who have participated thus far and can't wait to hear more. If you haven't sent us your feedback yet, you can still do so via this link - Global Gamers Community Feedback

The feedback we've received has been a tremendous help, and we hear you loud and clear! I would like to announce that we are moving forward and implementing the first change:

Privacy changes for ALL users

Our current network system shows to the general public your IP address when joining channels which is normal in the IRC environment, below is an example:

Joins: Etrigan (ident@c-77-777-77-77.hsd1.fl.comcast.net)


While this is standard for IRC, we agree with user feedback and believe it's important to mask part of the IP, and we will soon be implementing a change to address this concern. Unfortunately, to ensure that the change propagates correctly for all users on the network, we are expecting to need to bring the network down briefly.

What this means for you when connecting to the network, your IP address will be hidden from public view by default, as the example displays below:

Joins: Etrigan (ident@GlobalGamers-2901190C.hsd1.fl.comcast.net)



Important information:

What: Integration of privacy changes
When: TBA but ideally before the end of the month
How: Requires full network restart

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Along with that update, the staff would like to emphasize that custom fakehosts are still available and supported.

If you wish to further hide your hostmask, you can send us a HelpServ request for a custom fakehost -> /msg HelpServ your_request

With these upcoming changes, there will be many questions asked and we'll gladly answer all of them. Below, you will find some of the most frequently asked questions regarding the above:


1) Will my account be affected?

No, your account will not be affected. All settings, channel access etc.. will stay the same.


2) Are we able to still request custom fakehosts with these new privacy changes?

Yes, we still support custom fakehosts with these new privacy changes. If you wish to receive one, send us a HelpServ request -> /msg HelpServ your_request


3) I have a custom fakehost on my account, will I still be able to use it?

Yes, your current fakehost on your account is still accessible and usable.


4) Will I still need to apply +x to my account through scripts, perform or NickServ?

No, applying +x to your account isn't needed since the new IP mask is automatically applied when you connect to Global Gamers.


5) What if I hate this new setting? Can I disable the new host?

You are free to set mode -x if you really want to display your actual host. The command is below:

/mode nickname -x


6) I still have unanswered questions, where can I receive additional support?

We are always available through various supported methods, you can contact us through our:

1) Main channel #GlobalGamers,

2) HelpServ system -> /msg HelpServ your_request

3) Support email: support@globalgamers.net or

4) Twitter, for those who wish to use it -> @GlobalGamers


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Again, thank you for all of your support! Don't hesitate to get in touch with us about any questions or concerns you have about this change.

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